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There isn't any momentum after wall jumping. Power Bombs still spawn without warning, infinitely, after acquiring certain items. There are some print commands in met_spacejump.h that can help with debugging I think, but this might be beyond my scope. I believe this is due to me adding the Morph Ball into the mix. Morph Ball pickup does not automatically turn into a Missile pack if the player already has it. If you pick up the first energy tank in morph ball form, you can't pick up energy AT ALL, morphed or unmorphed. Energy won't refill past 100 in morph ball form. Maps that use Soulspheres as trigger items can have problems if you have the max amount of Energy Tanks (you won't be able to pick it up and trigger the event). Mod support is limited although I'm working on making Demon Hunter more universal! I've tested a few mods running with Dreadnought, but it's still more or less "use at your own risk". Could probably be improved with a ZScript rewrite. They just kind of disappear when Speed Booster is active. This is due to using Offset in DECORATE with models. Speed Booster has an awkward animation with weapons. Health would become "full" at about 2 Energy Tanks and would not fill any further. Renamed ijon's math functions that were superseded by GZDoom so most things work again. Items, health and ammo can be obtained in morph ball mode. All abilities are obtainable instead of starting out with them. ACS and Decorate code is mostly cleaned up and commented or converted to ZScript. I've also tinkered with the code a bit A LOT:
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Metroid fusion cheat codes music modifier full#
A full hub based campaign coming soon called Demon Hunter! Rebalanced beams: damages and fire rates changed, some beams have been optimized to keep FPS up. Reworked jumping to be more like Metroid. A new HUD designed by me that was then re-worked by ThatOneRandomDude! Brightmaps for beams and props! Normal + Specular maps as well! 3D models for the Gunship, as well as a Chozo statue prop, some of the pickups, and some 3D crates, also by ThatOneRandomDude! More on the way! New suits: Varia Suit for upgraded defense and protection against some environmental hazards, Gravity Suit for further upgraded defense and free movement in water AND protection against lava! New power-ups: Shinespark, Grapple Beam, Hi-Jump, Scan Visor (WIP) and more! Original 3D Arm Cannon models for most of the beams, created by ThatOneRandomDude, presented as an optional add-on.
Metroid fusion cheat codes music modifier mod#
This is a fork of Metroid Dreadnought that aims to re-balance what was first introduced in the vanilla mod while adding new assets and new features. Original thread for Metroid Dreadnought by TerminusEst13 here!
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